How to Set Up a Garage System in FiveM (ESX & QBCore)
Scripts & Resources

How to Set Up a Garage System in FiveM (ESX & QBCore)

Install and configure a FiveM garage script step by step: dependencies, database, spawn points, blips and impound — so players can store and retrieve vehicles reliably.

A garage system is essential for any roleplay server — it’s how players actually keep and use the vehicles they buy. This tutorial gets a garage working cleanly on ESX or QBCore, and covers the mistakes that make cars “vanish.”

Prerequisite: a running framework and a vehicle-shop / ownership system, so players own vehicles the garage can store. Not there yet? Start with the server setup guide.

Step 1 — Dependencies

Modern garages typically depend on:

  • oxmysql (database)
  • ox_lib (UI/menus)
  • Your framework (es_extended / qb-core / qbx_core)
  • A target system for interaction (e.g. ox_target) if the garage uses “look at the marker to open”

Confirm these start before the garage.

Step 2 — Add the resource + import SQL

  1. Drop the garage folder into resources/.
  2. Import its .sql (garages usually add a table for stored vehicles / garage states). Back up first.
  3. If it hooks into your existing owned_vehicles table, don’t create a duplicate — read the docs.

Step 3 — Load order

ensure oxmysql
ensure ox_lib
ensure es_extended
ensure ox_target
ensure my-garage

Step 4 — Configure locations, spawns and blips

This is the part that makes a garage feel good:

  • Garage locations — coordinates where players open the garage menu.
  • Spawn points — where the vehicle physically appears. Keep them clear of geometry so cars don’t spawn inside a wall.
  • Blips — map markers so players can find garages.
  • Vehicle categories — cars, boats, aircraft in separate garages if your script supports it.
  • Impound / lost vehicles — where cars go when destroyed, and the fee to recover them.
Tip: test spawn points at different times of day and with traffic on. A spot that's clear at 3am might be blocked by NPC cars at rush hour.

Step 5 — Test the full loop

  • Buy or spawn an owned vehicle.
  • Store it in the garage.
  • Reconnect, reopen the garage, retrieve the same vehicle (correct plate, damage state if supported).
  • Destroy a car and recover it from impound.

If a stored car doesn’t come back, it’s almost always a plate mismatch between the garage table and your ownership table.

Choosing a garage script

The default framework garages work but feel dated. Premium options add customizable interiors, shared/gang garages, license-plate management and a modern UI. Respected paid options exist across the ecosystem; one polished, multi-framework choice is Quasar Garages, which offers decorated personal garages, multiple IPL interiors and access permissions — you can see it on the Quasar Store. Whatever you pick, verify its resmon under load, because a garage that runs distance checks every frame can quietly cost FPS — see our optimization guide.

Where to go next

A garage is one piece of a coherent vehicle experience. Pair it with a clean HUD and a solid inventory (for trunk storage), and you have the foundations of a believable roleplay economy.